Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Darryl Miller's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Darryl Miller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Moved to a new world. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
36 |
Good fortune |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
42 |
Good fortune |
7 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
42 |
Continued as Rogue (Pirate). |
8 |
46 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |