Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Rogue (Thief). |
3 |
26 |
Betrayed by a friend. One of Daryl Mckinney's Contacts or Allies betrays Daryl Mckinney, ending Daryl Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Vessel participates in a notable military engagement. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Abuse Daryl Mckinney's position for profit. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Moved to a new world. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Switched to Navy (Line/Crew) with previous rank. |
8 |
45 |
Abuse Daryl Mckinney's position for profit. |
8 |
46 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |