Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Davis Duncan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Uncover a major conspiracy against Davis Duncan's employers. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
Davis Duncan's business expands, Davis Duncan's corporation grows, or the colony thrives. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
41 |
Davis Duncan befriend a superior in the corporation or the colony. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Voluntarily left Corporate |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was sent to prison. |
8 |
45 |
Became a Prisoner (Fixer). |
8 |
49 |
Special Duty. |
8 |
49 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
49 |
Paroled from prison. |