Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Study Melee (Unarmed) as a hobby. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Good fortune |
2 |
25 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
26 |
Dean Cooper join a gambling circle on board. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Flight) with previous rank. |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |