Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Dee Myers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Returned to Drifter (Barbarian). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Drafted into Law Enforcement |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
An investigation takes on a dangerous turn. |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Dee Myers's job. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Dee Myers's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Risk Dee Myers's fortune on a possibility lucrative deal and win. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |