Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Dewey Duncan's Contacts or Allies betrays Dewey Duncan, ending Dewey Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Spend several years jumping from world to world in Dewey Duncan's scout ship. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Dewey Duncan have no idea what happened to Dewey Duncan – they found Dewey Duncan's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
32 |
Dewey Duncan learn something Dewey Duncan should not have – a corporate secret, a political scandal – which Dewey Duncan can profit from illegally. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Citizen (Corporate) rank 1. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
39 |
Became a Merchant (Broker). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
47 |
A series of bad deals and decisions force Dewey Duncan into bankruptcy. Dewey Duncan salvages what Dewey Duncan can. |