Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
25 |
Voluntarily left Wanderer |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
29 |
Continued as Entertainer (Journalist). |
4 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Dewitt Freeman far from home. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |