Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Involved in a gambling ring. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
34 |
Involved in a gambling ring. |
5 |
35 |
Promoted to Rogue (Thief) rank 2. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
38 |
Dock Moore commit a legendary crime. |
6 |
39 |
Promoted to Rogue (Thief) rank 3. |
7 |
39 |
Voluntarily left Thief |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Dock Moore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Special assignment or duty on board ship. |