Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Good fortune |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Douglas Murphy join a gambling circle on board. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Lost eye or limb. Fully recovered. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Douglas Murphy learn something Douglas Murphy should not have – a corporate secret, a political scandal – which Douglas Murphy can profit from illegally. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
8 |
43 |
Voluntarily left Worker |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Imperial trade restrictions force Douglas Murphy out of business. |
9 |
45 |
Failed to qualify for Artist (Entertainer). |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
47 |
Attempted a risky adventure and was injured. |
9 |
47 |
Injured. |