Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Dwayne Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Hard times caused by a lack of interstellar trade costs Dwayne Fullmore Dwayne Fullmore's job. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
30 |
Make a breakthrough in Dwayne Fullmore's field. |
5 |
33 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
33 |
Continued as Scholar (Field Researcher). |
6 |
36 |
Win a prestigious prize for Dwayne Fullmore's work. |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
37 |
Voluntarily left Field Researcher |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Dwayne Fullmore's Contacts or Allies betrays Dwayne Fullmore, ending Dwayne Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Merchant (Broker). |
8 |
45 |
Imperial trade restrictions force Dwayne Fullmore out of business. |
9 |
45 |
Failed to qualify for Artist (Entertainer). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Make an unexpected connection outside Dwayne Fullmore's normal circles. Gain a Contact. |