Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Dwight McPherson botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Imperial trade restrictions force Dwight McPherson out of business. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
37 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Dwight McPherson easily defeat. |
7 |
41 |
Gain Enemy if Dwight McPherson don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Suffer from a life-threatening illness. |
9 |
43 |
Switched to Merchant (Free Trader). |
9 |
45 |
Make an unexpected connection outside Dwight McPherson's normal circles. Gain a Contact. |