Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Refuse to abuse Earle Carr's position for profit. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Commanding officer takes an interest in Earle Carr's career. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Attacked by enemies that Earle Carr easily defeat. |
7 |
45 |
Gain Enemy if Earle Carr don't already have one. |