Earle Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 49 M 4 (-1) 11 (1) 9 (1) 3 (-1) 3 (-1) 7 (0)4B9337
Dedicated, Hormonal
 
Skills
Animals 0
Athletics (Dexterity) 2
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Pilot (Small Craft) 2
Science (Social Sciences/History) 1
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 2nd class34
Drifter Barbarian 13
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Refuse to abuse Earle Carr's position for profit.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Engineer/Gunner (Navy).
2 22 Continued as Navy (Flight).
2 24 Advanced training in a specialist field.
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Flight).
3 27 Commanding officer takes an interest in Earle Carr's career.
3 30 Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Flight).
4 31 Vessel participates in a notable military engagement.
4 34 Forced to muster out.
5 34 Failed to qualify for Merchant Marine (Merchant).
5 34 Became a Drifter (Barbarian).
5 36 Spend time with an alien race. Gain a contact.
6 38 Continued as Drifter (Barbarian).
6 42 Promoted to Drifter (Barbarian) rank 1.
7 42 Continued as Drifter (Barbarian).
7 45 Attacked by enemies that Earle Carr easily defeat.
7 45 Gain Enemy if Earle Carr don't already have one.
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