Earle Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 49 M 5 (-1) 8 (0) 6 (0) 6 (0) 6 (0) 8 (0)586668
Tyrannical, Absent Minded, Simple-minded
 
Skills
Animals 0
Athletics 0
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Jack-of-All-Trades 1
Mechanic 1
Profession (Worker/Polymers) 1
Science (Social Sciences/Economics) 1
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician35
Scout Explorer 02
 
Name Type Affinity Enmity Power Influence Species
Garnett Howlett Contact 2 1 5 1 Dynchia, Imperium (M/28)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Earle Stoker gain experience in a technical field as a computer operator or surveyor.
2 22 Continued as Citizen (Worker).
2 25 Earle Stoker learn something Earle Stoker should not have – a corporate secret, a political scandal – which Earle Stoker can profit from illegally.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Earle Stoker is rewarded for Earle Stoker's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Earle Stoker learn something Earle Stoker should not have – a corporate secret, a political scandal – which Earle Stoker can profit from illegally.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 36 Moved to a new world.
5 38 Forced to muster out.
6 38 Became a Scout (Explorer).
6 41 Earle Stoker's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 42 Attempted to change assignments.
7 42 Failed to qualify for Courier (Scout).
7 42 Continued as Scout (Explorer).
7 46 Psychologically damaged by Earle Stoker's time in the scouts.
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