Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Ed Fowler's business expands, Ed Fowler's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Ed Fowler befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Ed Fowler Ed Fowler's job. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Ed Fowler's Contacts or Allies betrays Ed Fowler, ending Ed Fowler's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
36 |
Psychologically damaged by Ed Fowler's time in the scouts. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
39 |
Ed Fowler's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
41 |
Failed to qualify for Colonist (Citizen). |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
42 |
Survived a risky adventure but gained nothing. |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
49 |
Offered job by a patron. Now owe him a favor. |
10 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |