Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Edison Oneil's Contacts or Allies betrays Edison Oneil, ending Edison Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Entered Merchant Academy with the Business curriculum. |
4 |
34 |
Become leader in social movement. |
4 |
34 |
Gain an Ally and an Enemy. |
4 |
34 |
Graduated. |
5 |
34 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Edison Oneil's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |