Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Edith Graham's life into chaos, forcing Edith Graham to leave the planet. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Edith Graham commit a legendary crime. |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
28 |
Involved in the planning of an impressive heist. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
33 |
Voluntarily left Enforcer |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
37 |
Study Science (Social Sciences/Economics) as a hobby. |
5 |
37 |
Graduated with honors. |
6 |
37 |
Became a Merchant (Broker). |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
6 |
40 |
A series of bad deals and decisions force Edith Graham into bankruptcy. Edith Graham salvages what Edith Graham can. |
7 |
40 |
Became a Scout (Explorer). |
7 |
43 |
Perform an exemplary service for the scouts. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
47 |
Gained a contact. |