Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Drafted into Law Enforcement |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
43 |
Drafted into Marine Support |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Became a Marine (Marine Support) with the new title Marine. |
8 |
46 |
A mission goes wrong; Edmond Lamb and several others are captured and mistreated by the enemy. Gain Edmond Lamb's jailer as an Enemy. |