Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Edmond Rule to flee and vows to hunt Edmond Rule down. Gain an Enemy. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
20 |
A rival researcher blackens Edmond Rule's name or steals Edmond Rule's research. Gain a Rival. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scholar (Physician) with previous rank. |
3 |
26 |
Gained a contact. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Gained a contact. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Edmond Rule from Edmond Rule's work. |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Voluntarily left Physician |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Flight) with the new title Crewman. |
7 |
42 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
46 |
Spent the college years partying. |
8 |
46 |
Dropped out of the merchant academy. |