Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Drafted into Ground Assault |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Edna Garrett foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
29 |
Voluntarily left Line/Crew |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
33 |
Psychologically damaged by Edna Garrett's time in the scouts. |
5 |
33 |
Became a Merchant (Merchant Marine). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
A notable academic consults with Edna Garrett about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
Edna Garrett refused an offer of inducements to betray Edna Garrett's faith. Gain 3 enemies. |