Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Eldon Fleming into bankruptcy. Eldon Fleming salvages what Eldon Fleming can. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
22 |
Good fortune |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
26 |
Spent time maintaining and using heavy vehicles. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Eldon Fleming befriend a superior in the corporation or the colony. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
34 |
Eldon Fleming learn something Eldon Fleming should not have – a corporate secret, a political scandal – which Eldon Fleming can profit from illegally. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Eldon Fleming far from home. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Find Ancient Technology. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Eldon Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |