Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Ellwood Bowman's time in the scouts. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Ellwood Bowman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Severely injured. Owe 10,000 for medical bills. |
3 |
26 |
Gain Enemy if Ellwood Bowman don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Ellwood Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Switched to Merchant (Broker). |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
A good deal ensures Ellwood Bowman is living the high life for a few years. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
Given advanced training in a specialist field |
8 |
45 |
Continued as Merchant (Broker). |
8 |
48 |
Ellwood Bowman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
49 |
Promoted to Merchant (Broker) rank 2. |