Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
26 |
Elmo Sherris is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Opponents of Elmo Sherris's belief system ambush Elmo Sherris. |
7 |
37 |
Severely injured. Owe 25,000 for medical bills. |
8 |
37 |
Became a Drifter (Wanderer). |
8 |
39 |
Attacked by enemies that Elmo Sherris easily defeat. |
8 |
39 |
Gain Enemy if Elmo Sherris don't already have one. |
8 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
44 |
Severely injured. Owe 7,500 for medical bills. |
10 |
44 |
Returned to Believer (Mainstream Believer). |
10 |
45 |
Elmo Sherris is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |