Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Star Marine (Marine). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Elton Fabble's Contacts or Allies betrays Elton Fabble, ending Elton Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
35 |
A crime lord considers Elton Fabble his protégé. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
38 |
Betrayed by a friend. One of Elton Fabble's Contacts or Allies betrays Elton Fabble, ending Elton Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Became a Scout (Explorer). |
8 |
41 |
Gained a contact. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
47 |
Serve as the courier for an important message from the Imperium. |
9 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |