Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Elwin Cole's business expands, Elwin Cole's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Elwin Cole befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Rogue (Thief). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Betrayed by a friend. One of Elwin Cole's Contacts or Allies betrays Elwin Cole, ending Elwin Cole's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Severely injured. Owe 2,500 for medical bills. |
7 |
42 |
Gain Enemy if Elwin Cole don't already have one. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Elwin Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |