Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures Elza Fullmore is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Elza Fullmore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |