Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Public opinion turns on Elzie Hunt. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Elzie Hunt do not know what happened to Elzie Hunt. There is a gap in Elzie Hunt's memory. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Elzie Hunt's scout ship. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
31 |
Elzie Hunt have no idea what happened to Elzie Hunt – they found Elzie Hunt's ship drifting on the fringes of friendly space. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Elzie Hunt come into conflict with a splinter group Elzie Hunt's own religion which maintains Elzie Hunt's version is the wrong one. Gain 3 Rivals. |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Elzie Hunt secretly provide religious rites for a dying leader or noble, although they do not share Elzie Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Elzie Hunt's choice. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Elzie Hunt faith is shaken. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |