Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Emery Bates Emery Bates's job. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
29 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A police detective or rival criminal forces Emery Bates to flee and vows to hunt Emery Bates down. Gain an Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
37 |
Make an unexpected connection outside Emery Bates's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A good deal ensures Emery Bates is living the high life for a few years. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |