Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Widely recognized. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Free Trader). |
2 |
29 |
Given advanced training in a specialist field |
2 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
30 |
Continued as Merchant (Free Trader). |
3 |
31 |
Imperial trade restrictions force Emery Connor out of business. |
4 |
31 |
Became a Scout (Surveyor). |
4 |
32 |
Emery Connor's ship is ambushed by enemy vessels. Emery Connor successfully ran to the jump point. |
4 |
35 |
Forced to muster out. |
5 |
35 |
Became a Rogue (Thief). |
5 |
37 |
A police detective or rival criminal forces Emery Connor to flee and vows to hunt Emery Connor down. Gain an Enemy. |
6 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Emery Connor accepted an offer of inducements to betray Emery Connor's faith. Gain 260,000 in cash. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
48 |
Nearly killed. Owe 6,250 for medical bills. |