Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Citizen (Worker). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find Ancient Technology. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Emery Hennessy do not know what happened to Emery Hennessy. There is a gap in Emery Hennessy's memory. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Risk Emery Hennessy's fortune on a possibility lucrative deal and win. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |