Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Psychologically damaged by Emery Knight's time in the scouts. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Special assignment or duty on board ship. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Emery Knight foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
44 |
Forced to continue current assignment |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Vessel participates in a notable military engagement. |
8 |
48 |
Forced to muster out. |