Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Assigned to an urbanised planet torn by war. |
3 |
24 |
Continued as Army (Army Support). |
3 |
27 |
Emile Shaw is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Gain Enemy if Emile Shaw don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Emile Shaw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
40 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
41 |
Continued as Noble (Dilettante). |
8 |
43 |
Emile Shaw make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
45 |
Promoted to Noble (Dilettante) rank 1. |
9 |
45 |
Continued as Noble (Dilettante). |
9 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |