Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Emory West out of business. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Befriended by a senior agent. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
35 |
Rewarded for a successful mission. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
41 |
Promoted to Agent (Intelligence) rank 3. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
42 |
Emory West's work ends up coming home with Emory West, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Became a Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |