Retired Lance Corporal Ennis Welch  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 49 M 2 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0)2113A7
Evasive, Gullible
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics 0
Broker 0
Carouse 0
Deception 0
Drive 0
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Heavy Weapons 0
Jack-of-All-Trades 1
Melee 0
Persuade 0
Pilot 0
Profession (Colonist/Ranching) 1
Recon 2
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Drifter Barbarian 01
Soulhunter Soulhunter Support Least Claw01
Drifter Wanderer 04
Citizen Colonist 01
Retired 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Allison Johnston Enemy 6 1 1 2 Tezcat (M/57)
reconciliation.
Reinhold Fields Ally 3 0 1 0 Humaniti (M/25)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 20 Advanced training in a specialist field
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 26 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 26 Gain rebels as Enemy
3 26 Became a Drifter (Barbarian).
3 27 Drafted into Soulhunter Support
4 30 Became a Soulhunter (Soulhunter Support) with the new title Least Claw.
4 31 On the front line of an assault and occupation
4 34 Attempt at commissioned failed.
5 34 Voluntarily left Soulhunter Support
5 34 Switched to Drifter (Wanderer).
5 35 Ennis Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Became a Citizen (Colonist).
6 36 A revolution, attack or other unusual event throws Ennis Welch's life into chaos, forcing Ennis Welch to leave the planet.
7 36 Returned to Drifter (Wanderer).
7 37 Ennis Welch do not know what happened to Ennis Welch. There is a gap in Ennis Welch's memory.
8 37 Failed to qualify for Merchant Marine (Merchant).
8 37 Continued as Drifter (Wanderer).
8 40 Suffer from a life-threatening illness.
9 40 Entered Merchant Academy with the Business curriculum.
9 42 Made lifelong friends. Gain 1 Allies.
9 43 Dropped out of the merchant academy.
10 43 Aging Crisis. Owe 20,000 for medical bills.
10 43 Retired at age 43.
10 43 Continued as Drifter (Wanderer).
10 44 Ennis Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 44 Aging Crisis. Owe 60,000 for medical bills.
11 44 Retired.
11 48 Betrayal. Convert an Ally into a Rival or Enemy.
12 48 Aging Crisis. Owe 50,000 for medical bills.
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