Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Win a prestigious prize for Enrique Ahern's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Win a prestigious prize for Enrique Ahern's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
A rival researcher blackens Enrique Ahern's name or steals Enrique Ahern's research. Gain a Rival. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Nearly killed. Owe 25,000 for medical bills. |
8 |
45 |
Failed to qualify for Thief (Rogue). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |