Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Ephraim Washington into bankruptcy. Ephraim Washington salvages what Ephraim Washington can. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
32 |
Ephraim Washington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
33 |
Became a Citizen (Worker). |
6 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
41 |
Ephraim Washington learn something Ephraim Washington should not have – a corporate secret, a political scandal – which Ephraim Washington can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
43 |
Ephraim Washington learn something Ephraim Washington should not have – a corporate secret, a political scandal – which Ephraim Washington can profit from illegally. |
8 |
45 |
Promoted to Citizen (Worker) rank 3. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
Ephraim Washington is rewarded for Ephraim Washington's diligence or cunning. |
9 |
49 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |