Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Eric Baker's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
46 |
Gift causes a former ally to turn on Eric Baker and betray Eric Baker. One Ally or Contact becomes an Enemy. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |