Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Erik Quaman is blamed for an accident that causes the death of several crew members. Erik Quaman's guilt drives Erik Quaman to excel. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Erik Quaman's work ends up coming home with Erik Quaman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Given advanced training in a specialist field |
4 |
25 |
Voluntarily left Merchant Marine |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
27 |
An expedition or voyage goes wrong, leaving Erik Quaman stranded in the wilderness. |
5 |
27 |
Became a Entertainer (Performer). |
5 |
28 |
Gained a contact. |
6 |
31 |
Continued as Entertainer (Performer). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Promoted to Entertainer (Performer) rank 1. |
7 |
35 |
Continued as Entertainer (Performer). |
7 |
37 |
Join homeworld’s celebrity circles |
7 |
37 |
Gain a contact |
8 |
39 |
Continued as Entertainer (Performer). |
8 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
43 |
Promoted to Entertainer (Performer) rank 2. |
9 |
43 |
Continued as Entertainer (Performer). |
9 |
45 |
Gain a patron in the arts. Gain an Ally |
9 |
47 |
Forced to muster out. |