Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Ervin Dixon's time in the scouts. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Find an Alien Artifact. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Gained a contact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Voluntarily left Broker |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Returned to Scout (Surveyor). |
7 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Became a Citizen (Worker). |
8 |
45 |
Advanced training in a specialist field. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |