Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Ethel Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Ethel Learmonth botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
33 |
Psychologically damaged by Ethel Learmonth's time in the scouts. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Ethel Learmonth's Contacts or Allies betrays Ethel Learmonth, ending Ethel Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
7 |
45 |
Promoted to Citizen (Colonist) rank 1. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
47 |
Ethel Learmonth learn something Ethel Learmonth should not have – a corporate secret, a political scandal – which Ethel Learmonth can profit from illegally. |
8 |
47 |
Gain a criminal contact. |
8 |
49 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |