Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Everett Ortiz do not know what happened to Everett Ortiz. There is a gap in Everett Ortiz's memory. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Everett Ortiz aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
21 |
Became a Entertainer (Artist). |
3 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Everett Ortiz far from home. |
4 |
22 |
Became a Scout (Surveyor). |
4 |
26 |
When dealing with an alien race, Everett Ortiz have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
26 |
Continued as Scout (Surveyor). |
5 |
27 |
Spend several years jumping from world to world in Everett Ortiz's scout ship. |
5 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
30 |
Continued as Scout (Surveyor). |
6 |
33 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
34 |
Make an unexpected connection outside Everett Ortiz's normal circles. Gain a Contact. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Make an unexpected connection outside Everett Ortiz's normal circles. Gain a Contact. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
42 |
Embroiled in legal trouble. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |