Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Ezekiel Desmond don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
23 |
Gain Enemy if Ezekiel Desmond don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
36 |
Uncover a major conspiracy against Ezekiel Desmond's employers. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Ezekiel Desmond went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Forced to muster out. |