Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Ezekiel Johnson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Failed to qualify for Journalist (Entertainer). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Gained a contact. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Attacked by enemies that Ezekiel Johnson easily defeat. |
3 |
28 |
Gain Enemy if Ezekiel Johnson don't already have one. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Ezekiel Johnson's Contacts or Allies betrays Ezekiel Johnson, ending Ezekiel Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Ezekiel Johnson survey an alien world. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Ezekiel Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ezekiel Johnson fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Ezekiel Johnson's time in the scouts. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
When dealing with an alien race, Ezekiel Johnson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
43 |
Forced to muster out. |
8 |
43 |
Returned to Drifter (Barbarian). |