Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Ezra Stone botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Severely injured. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Given advanced training in a specialist field |