Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Ferd Fawns is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
39 |
Uncover a major conspiracy against Ferd Fawns's employers. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
48 |
An investigation takes on a dangerous turn. |
8 |
48 |
Promoted to Agent (Intelligence) rank 3. |