Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Study Electronics (Comms) as a hobby. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
23 |
Fesak's business expands, Fesak's corporation grows, or the colony thrives. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Fesak is rewarded for Fesak's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Fesak learn something Fesak should not have – a corporate secret, a political scandal – which Fesak can profit from illegally. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Switched to Citizen (Corporate). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |