Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Risk Flenn Neal's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Flenn Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Flenn Neal's work ends up coming home with Flenn Neal, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
41 |
Works is especially well received and popular, making Flenn Neal a minor celebrity |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Criticised a questionable political leader on Flenn Neal's homeworld, causing his downfall. Gain an Enemy |
8 |
48 |
Promoted to Entertainer (Performer) rank 1. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |