Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
26 |
A good deal ensures Foster Nisbet is living the high life for a few years. |
3 |
29 |
Continued as Merchant (Free Trader). |
3 |
33 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
33 |
Failed to qualify for Enforcer (Rogue). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Scout (Explorer). |
4 |
34 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Foster Nisbet is rewarded for Foster Nisbet's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Foster Nisbet befriend a superior in the corporation or the colony. |