Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Francis Desmond botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Francis Desmond's ship is damaged, and Francis Desmond have to hitch-hike Francis Desmond's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Scout (Surveyor) with previous rank. |
3 |
26 |
Spend several years jumping from world to world in Francis Desmond's scout ship. |
4 |
29 |
Voluntarily left Surveyor |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Francis Desmond do not know what happened to Francis Desmond. There is a gap in Francis Desmond's memory. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Good fortune |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Birth or Death involving a family member or close friend. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that Francis Desmond easily defeat. |
7 |
45 |
Gain Enemy if Francis Desmond don't already have one. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Francis Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |