Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Franklin Casey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Franklin Casey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
During a battle, defeat or victory depends on Franklin Casey's actions. The ship suffers severe damage and Franklin Casey is blamed for the disaster. Franklin Casey is court - martialled and discharged. |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Gained a contact. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Attacked by enemies that Franklin Casey easily defeat. |
6 |
41 |
Gain Enemy if Franklin Casey don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Amnesia. |