Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Gained a contact. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Freddie Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Opponents of Freddie Oneil's belief system ambush Freddie Oneil. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
31 |
Become leader in social movement. |
4 |
31 |
Gain an Ally and an Enemy. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Broker). |
5 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Freddie Oneil's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 4. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Lost eye or limb. Fully recovered. |
8 |
47 |
Promoted to Merchant (Broker) rank 5. |